GBuf ON – Adds objects using the specified ID to the green channel. RBuf ID – Sets the ID used for the red channel. RBuf ON – Adds objects using the specified ID to the red channel. VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer.ĭeep output – Specifies whether to include this render element in deep images. This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: A Material ID can be assigned to a material in the 3ds Max Material Editor. Note: The Object ID can be assigned to an object in 3ds Max in the Object Properties dialog's G-Buffer section. To represent all the objects or materials in a scene with just the available red, green, and blue colors, several Multimatte Render Elements can be generated for a single rendering, each with different Material ID or Object ID settings. The Multimatte Render Element includes antialiasing. This ease of use makes Multimatte a popular choice for compositors. With Multimatte, a single R, G, or B channel can be used directly as a matte, eliminating the step of selecting the color in the compositing software. Compare with other matte render elements, which can include a multitude of colors to represent each material or object in a scene with a different color. With this render element, only three colors are possible: red, green, and blue. The Multimatte Render Element creates red, green, and blue selection masks based on an object's Object ID (G-Buffer ID) or Material ID.
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